![]() That seems kind of small and I would imagine that the batched patch creation process is supposed to actually finish instead of throwing an error. I copied the template in the Mopy folder, pasted it into the Data folder, and renamed it "Bashed Patch, 0.esp" as I saw suggested on a different thread but that did not seem to do anything.Ĭhecking the overwrite folder in Mod Organizer, it seems there is a Batched Patch, 0.esp that is 240kb. WindowsError: The system cannot find the file specified: u'C:\\Users\\Nick\\Documents\\My Games\\Steam\\SteamApps\\common\\Skyrim\\Data\\Bashed Patch, 0.esp'Įdit: note that this error is produced by Wrye Bash and is opened in another window named: wxPython: stdout/stderr The process gets all the way to the end but then throws this error: Traceback (most recent call last):įile "bash\basher.pyo", line 7068, in Executeįile "bash\bosh.pyo", line 3288, in refreshįile "bash\bolt.pyo", line 1207, in ctimeįile "genericpath.pyo", line 64, in getctime I've been trying to use Wrye Bash (launched through Mod Organizer 1.3.8) to create a bashed patch.
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